It’s impossible to predict how, exactly, you’ll fall in love with Gabrielle Zevin’s novel Tomorrow, and Tomorrow, and Tomorrow, but it’s an eventuality you can’t escape.
Sadie Green and Sam Masur might never have crossed paths as kids in Beverly Hills, California, were it not for personal tragedies. For Sadie, it is her older sister’s cancer. For Sam, it is a broken leg from an accident that takes his mother’s life. Forced to spend an inordinate amount of time at the hospital, Sadie and Sam meet in the drabby game room, and they are comfortable with each other from the start. Born from their shared love of video games, their friendship seems written in the stars and is devoid of the sadness that otherwise surrounds them.
Years later as college students—Sam at Harvard and Sadie at MIT—the two are thrust back into each other’s lives on a subway platform. Their reunion on that winter day is completely serendipitous yet somehow fully anticipated, as if each were patiently waiting for destiny to do its thing. It’s the 1990s, and gaming is on the cusp of something big. Almost instantly after meeting again, Sadie and Sam decide to collaborate on a video game that is unlike anything they’ve seen before. Powered by friendship, naivete and youth, they seem to pull it off, too. The game, Ichigo, becomes a worldwide hit, turning Sam and Sadie into gaming celebrities. Success follows, but not without a cost.
The latest novel from Zevin, a lifelong gamer and internationally bestselling author (The Storied Life of A.J. Fikry), is spellbinding and layered with details. Her artistic, inclusive world is filled with characters so genuine and endearing that you may start caring for them as if they were real. Above all, her development of Sam and Sadie’s relationship is pure wizardry; it’s deep and complex, transcending anything we might call a love story.
Whether you care about video games or not is beside the point. Tomorrow, and Tomorrow, and Tomorrow is the novel you’ve been waiting to read.